The gaming industry is expected to reach $222 billion, according to a and IDC report

The Gaming Spotlight 2022 study was issued today by (previously App Annie), the first unified data ai company, collaborating with International Data Corporation (IDC).

The Gaming Spotlight 2022 study was issued today by (previously App Annie), the first unified data ai company, collaborating with International Data Corporation (IDC). The analysis, which is powered by Game IQ, shows that mobile gaming accounts for 61 percent of the global gaming business, which is expected to reach $222 billion in 2022.

According to the analysis, mobile gaming is expected to reach $136 billion in 2022, rising at 1.7 times the rate of the global gaming business. In Q1 2021, people downloaded 45 percent more mobile games per week than they did before the pandemic, totaling over 1.1 billion games per week. Consumers spent more than $1.6 billion each week on mobile games on iOS and Google Play in the first quarter of 2022, up 30% from pre-pandemic levels.

Impact of COVID-19

Despite the pandemic, the video game business is booming over the world. Lockdowns caused tremendous economic upheaval around the world. People, on the other hand, exercised social distancing and immersed themselves in the digital world to divert their attention away from the virus’s heinous effects. According to reports, the Indians spent about 7-8 hours per week playing online games, and their time spent climbed by 53% during the shutdown. As a result, the gaming industry exploded, and revenue skyrocketed.

The following are some of the findings of the report:

Expect Indian Gaming Industry To Cross $1 Billion Within Two Years, Says  Google

“Mobile is democratizing the industry and is currently the key engine of digital gaming consumption growth. We’re seeing more diversity in gaming genres, which allows publishers to reach out to new players of all ages and genders “said Lexi Sydow,’s Head of Market Insights.

“Our late-last-year US gamer survey results suggested that studios and publishers should prioritize rewarded videos and playable, and that contextual data about gamers will become more important over time as Apple, Google, other vendors, and regulatory bodies in several key countries prioritize customer data privacy and security,” said Lewis Ward, Director of Gaming and VR/AR, IDC.

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About IDC

IDC is the world’s leading source of market analysis, consulting services, and events for the information technology, telecommunications, and consumer technology industries. IDC’s global, regional, and local knowledge on technology, IT benchmarking and sourcing, and industry opportunities and trends is available in more than 110 countries. IDC’s research and analysis assist IT professionals, business leaders, and investors in making fact-based technology decisions and achieving their major business objectives. IDC is a wholly-owned subsidiary of International Data Group (IDG), the world’s largest tech media, data, and marketing services corporation, which was founded in 1964.

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